Choosing a setting is a vital part of preparing for your next D&D campaign. As a DM you have lots of control, you get to determine the villains, the grand themes, the style, and perhaps most importantly, the setting of your campaign.
As someone who’s favorite hobby is pouring a stiff one, turning on Buffy, and scrolling through DMs Guild during their spare time, I feel uniquely qualified to speak on this topic.
The concept of “professional Dungeon Master” has been around for years now, but I still get one question whenever my career comes up: who would pay to play Dungeons & Dragons?Â
Getting into the game of D&D requires little to no actual stuff, you just need the rules, a sheet of paper, and a willingness to roleplay. However, there are a ton of fun items that go along with the game that can heighten play itself or simply entertain D&D players.
In the “Olden Dayes of Yore,” gaming was pretty predictable. You’d head over to your buddy’s house where they’d set up a card table in the basement. The cheese puffs were flying, the caffeinated beverages were plentiful and cold, and you hammered out 6 or more hours of games with your buddies of dubious quality at best. We all deemed this was good because it was all there was out there for gaming experiences and, let’s face it, we were all young and didn’t know better.